Month: December 2013

  • Game options are almost always a good thing

     Game options allow players to tweak the game to their preference. With a wider audience of players these days especially on mobile, it’s even more important to give players more options. Game options are good because: They can be turned off If a player doesn’t like a game option that’s ok; they can turn it…

  • Why you should continue updating your Indie games after it’s out

    So, you spend months/years making a game, you finally get it done, release it, awesome! Now you can finally move on to something else right? ….right? I believe all developers especially indie’s should keep working on their games after release: There will be bugs You have a bunch of beta testers, but it can’t compared…

  • Why you should make your Indie game public early on

    One of the mistakes while making Eternal Pain was working in secrecy for the most part and only making it public closer to release. As others have stated, you should do what you can to tell people about it as soon as possible like tweeting, blogging etc   But… I know, because I was the…