Day: January 4, 2014

  • Unity’s screen point, viewport point and world point

    Unity’s screen point, viewport point and world point

     While developing Error Hunter in Unity, I found out there were 3 ways to display a point on screen: [clear]Screen point: The points are the pixel values. You can use Screen.width and Screen.height to get the full screen dimensions. Neat. [clear] View Point: Here the screen width and screen height are always 1, and everything…