Day: March 31, 2015
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Scaling Images to full screen in Unity
First, you’d put the image into your scene and give it a name, in this case “mainStage”. Then in the code: float worldScreenHeight = Camera.main.orthographicSize * 2; float worldScreenWidth = worldScreenHeight / Screen.height * Screen.width; mainStage = GameObject.Find (“mainStage”); SpriteRenderer sr = mainStage.GetComponent<SpriteRenderer>(); mainStage.transform.localScale = new Vector2(…