Day: July 9, 2015

  • Touches in Unity

    In this example, there is a left and right button that moves the character in that direction. Both buttons have a box collider. leftBox = GameObject.Find (“leftButton”).GetComponent<BoxCollider2D> (); rightBox = GameObject.Find (“rightButton”).GetComponent<BoxCollider2D> (); void Update () { foreach (var touch in Input.touches) {             if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) {                 Vector2 wp = Camera.main.ScreenToWorldPoint (touch.position);                 Vector2 touchPos = new Vector2 (wp.x, wp.y);                         if (leftBox == Physics2D.OverlapPoint (touchPos)) {                         //do stuff                     }                     if (rightBox == Physics2D.OverlapPoint (touchPos)) {                         //do stuff                 }             }         } } Basically, we check each touch, convert it to world space and then check…