Month: December 2016

  • Kards Week 70 Progress

    Had a thought about focusing more on the actual game rather than bug fixing code since the mechanics could change. This lend to me redesigning the ‘revealer’ mechanic where before it was restrictive and kind of forced players to play a certain way. I reverted it to an older version as the flaw that it…

  • Kards Week 69 Progress

    Fixed an issue where flip abilities crashed the game if triggered without an attacker. There’s also other crashes but when I tried to replicate them again they worked which is annoying. Fixed an issue where a creature guardian caused the play spell function to fire instead of flip ability which caused an error. The screenshot…

  • Kards Week 68 Progress

    Found a bug where a certain special card would not trigger if it was a guardian. Also spells were still able to be played while the card was active. This is now fixed (shown in the screenshot). What’s next: continuing testing, especially other cards when they are guardians.

  • Kards Week 67 Progress

    Fixed a bug where playing a certain card threw an error. Also fixed an issue where a hidden card was not showing up the border (shown in the screenshot). I’m already thinking there’s a chance this fix could cause issues later but we’ll get it when it happens. What’s next: Testing and bug fixing