Demonfall is a mobile action game I made in 2015. It is a remake of my first iOS game Eternal Pain (so that name will likely be refered to every now and then). Eternal Pain was coded used cocos2d and Demonfall is being made with Unity. More info on Eternal Pain at games.projectmw.net/eternalpain
Posts
- Demonfall Week 20-30 Reflection
- Demonfall Week 19 Progress
- Demonfall Week 18 Progress
- Demonfall Week 17 Progress
- Demonfall Week 16 Progress
- Demonfall Week 15 Progress
- Demonfall Week 14 Progress
- Demonfall Week 13 Progress
- Demonfall Week 12 Progress
- Demonfall Week 11 Progress
- Demonfall Week 10 Progress
- Demonfall Week 9 Progress
- Demonfall Week 8 Progress
- Demonfall Week 7 Progress
- Demonfall Week 6 Progress
- Demonfall Week 5 Progress
- Demonfall Week 4 Progress
- Demonfall Week 3 Progress
- Demonfall Week 2 Progress
- Demonfall Week 1 Progress
- Demon Spirit sketches
- Game options are almost always a good thing
- Why you should continue updating your Indie games after it’s out
- Thoughts about EB Expo 2013
- iOS Certificates, Identifiers & Profiles
- Cocos2d Anchor points
- How to edit an array as you’re looping through it