Another week of no code. Above is another clean drawing that was missing from Week 19 called ‘Quake Strike’. There were some important elements of the game that I wanted to try and fix instead.
The main one was cards called ‘spells’. Originally, you could play these cards almost at any time. I thought it would be easier to explain and give players more choice. However a lot of questions turned up when they wanted to play this spell at this certain time or that certain time. This made it very complicated to explain instead and so the current solution is to restrict when spells can be played (and modify some of them to compensate for this). As usual, testing will see how this pans out.
The feedback is implemented and the cards are reprinted.
What’s next: some play testing myself and hopefully coding that ‘play a card face down’ button.