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Unity to iOS app store checklist

Similar to the Unity to Windows 8 Phone storechecklist but with iOS:

1) First make an app ID for your app in https://developer.apple.com/membercenter/

2) Make sure the provisional profile has that ID selected.

3) In Unity/Build Settings/iOS Player Settings make sure the Bundle ID matches with the app ID you just made. If using a wildcard, you can end it with whatever. For the icons, put a 180×180 image as default and it will automatically popular the smaller sizes.

4) In Player Settings for iOS under ‘Configuration’ for ‘Scripting Backend’┬áselect ‘IL2CPP’ and for ‘Architecture’ select ‘Universal’. To test on the simulator in Xcode, under ‘Optimization/SDK Version’ select ‘Simulator SDK’. Change the SDK Version to ‘Device SDK’ if submitting to the store.

5) Export the iOS project from Unity into a folder. Also add more icons of other sizes in Unity-iPhone/images.xcassets/AppIcon.appiconset.

6) Open the .xcodeproj file in Xcode.

7) If you are updating the app, under ‘general’┬ámake sure the build number is increased by 0.0.1

7) Under Build Settings/Code Signing select all your profiles

8) Go to Product/Archive and after validating, click the ‘Distribute’ button

9a) To test on a device click ‘save for Enterprise or Ad Hoc Deployment to generate an .ipa file. Upload it to http://www.diawi.com/ and download to your device.

9b) To upload to the App Store click on ‘Submit to the iOS App Store’

10) Go to https://itunesconnect.apple.com/ to add a new app. Make sure the bundle ID is correct as you can’t change it afterwards.

Info about iOS screenshot sizes

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