Day: May 1, 2015

  • Delaying code in Unity

    Here’s an example: IEnumerator functionName(){         print (“0 – start”);         yield return new WaitForSeconds(1);         print (“after 1 second”);         yield return new WaitForSeconds(1);         print (“1 more second later”);         yield return new WaitForSeconds(2);         print (“2 more seconds after that”);         // etc     } The important things is to use IEnumerator. You can put in any number in the brackets for WaitForSeconds. Everything after the WaitForSeconds will not execute until…