Day: May 1, 2015
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Delaying code in Unity
Here’s an example: IEnumerator functionName(){ print (“0 – start”); yield return new WaitForSeconds(1); print (“after 1 second”); yield return new WaitForSeconds(1); print (“1 more second later”); yield return new WaitForSeconds(2); print (“2 more seconds after that”); // etc } The important things is to use IEnumerator. You can put in any number in the brackets for WaitForSeconds. Everything after the WaitForSeconds will not execute until…