Well, got the logo designed (above). Tried a few variations and ended up with this; I’m quite happy with it. Also I fixed most of the bugs I’ve found so far. What’s next: more design stuff, let’s make the start … Continue reading

In this example I’m making a lightning attack effect. The lightning image gets bigger as it reaches it’s target and the movement will be controlled via code. Make a new particle system by right clicking the hierarchy and selecting ‘Particle … Continue reading

Unity Prefabs

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What are prefabs? They’re game objects that are reusable. Examples of these could be collectable coins or enemies or enemy projectiles that appear multiple times in the game. To make a prefab, simply make a game object as always, then … Continue reading

Ok, so this week I got multitouch working. Mouse clicks don’t count as touches so I have to test it on a device. I’m using Unity Remote which is awesome. Basically it sends the game to the device whenever I … Continue reading

Angular Filters

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Ways to format and sort your data, pretty cool. {{0.1 | currency : ‘£’ }} = £0.10 {{‘20150613T13:23:30′ | date:’dd/MM/yyyy @ h:mma’ }} = 13/06/2015 @ 1:23PM {{‘all caps’ | uppercase }} = ALL CAPS {{‘Really long text’ | limitTo:14 … Continue reading

This week I completed the last demon and started testing on an Android device (pictured above). A lot of it is working quite well. I found a bunch of bugs including the expected one where you can’t tap on 2 … Continue reading

Angular Basics

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To start using Angular, attach it either locally or via CDN.  There are 4 main elements in Angular: Directives, Modules, Controllers and Expressions. Directives There are HTML attributes (or elements) that call the module code. An example of this is: … Continue reading

Failed to reach my goals from last week this time. I spent too much time trying to get a particle effect for the demon (featured in the screenshot). In the end I did some compromising and I’m happy with the … Continue reading