Month: October 2016

  • Kards Week 62 Progress

    Screenshot above is a help card that tells players what they can do on their turn. It’s just text which is kinda boring but not sure how to make it more appealing. What’s next: Testing and bug fixing

  • Kards Week 61 Progress

    Player card is done. Screenshot shows the attacking card winning and going to rest. Not quite sure how the ending animation will be, but all the buttons are hidden. What’s next: I’m thinking about doing a physical help card so players know what they can do during each other’s turns. Also testing.

  • Kards Week 60 Progress

    Final target buttons are now hidden by default. They show up when there are no more cards left and the target button appears when the player is attacked afterwards. The question is now what happens when the target button is pressed. I’m thinking of making the player into a card so everything battle related still…

  • Kards Week 59 Progress

    Well, looking at the code, I realized that spells already break battle so instead I coded up the few spells that don’t break battle. The screenshot shows what happens when a player has no more cards in play. Attacking this wins the game. At the moment, it doesn’t do anything. What’s next: making the final…

  • Kards Week 58 Progress

    So now the OK button makes the spell work. Also the OK button appears when the player gets attacked and also a little message appears (shown in the screenshot) telling the player to retaliate with a spell or press OK to continue. Pressing OK will let the battle happen. Whats next: looking at breaking battle…