Author: Mark

  • Reaching level 40 in Pokemon Go – Part 4: Conclusion

    Here’s just some dates of the rest of my progression: level 35: 16th April 2017level 36: 8th May 2017level 37: 21st June 2017level 38: 28th July 2017level 39: 28th September 2017level 40: 29th November 2017 Another sad thing about the new gym system is that Blissey is kind of the only actual gym defender. Even…

  • Reaching level 40 in Pokemon Go – Part 3: Gen 2 and Raids

    I remember the game was seriously lacking updates waiting for gen 2 that finally came out in February 2017. I was still playing the game every day mainly because I just enjoy going outside for a walk and catching pokemon. I was also still collecting candy to power up my 100IV Dratini. This is what…

  • Reaching level 40 in Pokemon Go – Part 2: Painting the town red

    As I started to level up to 30+ I was starting to be be able to stay in gyms. I hunted down and maxed out the gym meta pokemon that wasn’t ultra rare like Eevee, Rhydon and Magikarp. It felt great that with each level up, I felt like I was growing as I was…

  • Reaching level 40 in Pokemon Go – Part 1: the Beginning

    On the 29th of November 2017, I reached level 40 in Pokemon Go. This is my story: When Pokemon Go was released in July 2016 I did not play the game for 2 main reasons: I was on a prepaid mobile plan so I didn’t have any monthly mobile data and my phone was too…

  • Kards Week 114 Progress

    Fixed an issue where if there is 1 or no cards in hand, the left and right buttons are disabled as shown in the screenshot. Also the first message of the first level is shown in the top right. I’ve written out all the text for level 1 though I’m thinking I’ll have to write…

  • Kards Week 113 Progress

    The top right shows a message box that gives instructions and teaches the player about the game. The levels are also set up so each level sets the number of guardian cards and cards in hand differently. Also it can set up which player goes first instead of being random. The screenshot shows level 1…

  • Kards Week 112 Progress

    Got the start screen functioning. The ‘start’ button displays the 5 level buttons. It seems simple but it gave me a bunch of trouble. If you hide objects (like the 5 level buttons) without saving the object somewhere, it can’t be found and you can’t show it any more. Also the logo was not showing…

  • Kards Week 111 Progress

    Screenshot is of another battle animation. All 5 levels are now mapped out. It could still be 6 if there are any extra rules to put in but for now it’s 5. One positive of digital card games compared to physical ones is that you don’t have to teach absolutely everything as some things can…

  • Kards Week 110 Progress

    Screenshot is of another battle animation. There are now 5 tutorial levels with a possibility of 6. I split a level up into 2 since there were 2 fairly different concepts being introduced that I wanted separated. These levels are similar to the book version but each level is self contained instead of 1 continuous…

  • Kards Week 109 Progress

    Screenshot is of another battle animation. For the tutorial levels, I wanted as few levels as possible. It started out with 3 but at the moment there’s 4 because there was something important that I wanted the player to learn. The first 2 levels are sorted out. It will be fully scripted because it’s easier…