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Demonfall Week 17 Progress


Nope, that screenshot is not Unity, it’s After Effects. This week I made the launch trailer for Demonfall. It’s very simple, only about 35 seconds long.

In the game dev department I put the last pieces on like the Projectmw logo screen at the start and setting up the banner ads code. I also play tested the game myself and fixed some bugs and modified the difficulty on later stages of the game.

What’s next: Apart from more play testing I will be working on the Demonfall site. Again I’m going to keep it simple so I’m confident I’ll knock it out this week.

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