Author: Mark
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Unity to iOS app store checklist
Similar to the Unity to Windows 8 Phone storechecklist but with iOS: 1) First make an app ID for your app in https://developer.apple.com/membercenter/ 2) Make sure the provisional profile has that ID selected. 3) In Unity/Build Settings/iOS Player Settings make sure the Bundle ID matches with the app ID you just made. If using a…
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Shadow mixin
@mixin shadow ($x,$y,$blurDistance,$size,$color,$word:””){ -moz-box-shadow: $x $y $blurDistance $size $color unquote($word); -webkit-box-shadow: $x $y $blurDistance $size $color unquote($word); box-shadow: $x $y $blurDistance $size $color unquote($word);} Simple stuff. The interesting bit is the unquote bit since an empty default variable doesn’t work.
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Making IE8 Responsive
Add this in the head tag <!–[if lt IE 9]> <script src=”js/html5shiv.min.js”></script> <script src=”js/nwmatcher.js”></script> <script src=”js/selectivizr-min.js”></script> <script src=”js/respond.min.js”></script> <![endif]–> My understanding is html5shiv makes older browsers understand html5 elements like nav and section.NWMatcher is required for Selectivzr to work (not sure about that) Selectivizr teaches old browsers…
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About games being ‘fun’
Some people say that the most important thing about a game is that it’s fun. I agree with this, but the thing is ‘fun’ means different things to different people. Here are some of them: Casual Games These games have little or no penalty and cater to ‘everyone’. If none of the other games interest…
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Thoughts on graphics in Games
A Nice to Have Graphics give a game style, make it more visually pleasing and make characters more relate-able. Though technically, they’re not a necessity for the game to function. Everything could be squares and circles and the game mechanics and such would run fine. Most developers would start coding with just basic shapes (maybe…
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Comparison of Diablo 2 and Diablo 3
With the Diablo 3 expansion coming out in a month, I really want to get more paragon experience and gold, but I can’t because the game is too boring. Instead I’m playing Diablo 2 and it’s been fun. This post is about trying to write down why. Who knows it could help with game dev.…
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Boosting motivation when making indie games
Making games is fun but it also requires a lot of brain power (especially when figuring out bugs). Some people are naturally motivated but for most of us, we need a carrot dangling above our heads to provide that extra motivation. Rewards Saying you’ll treat yourself to a movie or play some games after you’ve…
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Thoughts about game jams
First off, I’ve never been in one, but this is what I think about them. Game jams are when a group of people come together to make a game in a very short amount of time like 48 hours. Working in a team and learning from others If you’re used to working alone, this would…
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Thoughts on games as art
To me art is something abstract where the audience decide on the meaning themselves. The creator may or may not have a point to make with it. Some games are like that whether it’s the whole game that quite make sense or a logical game with a hidden ‘higher’ meaning within it. I don’t consider…
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Thoughts on Storytelling in Gaming
To me a story is linear and definite and in order to enjoy it to his fullest, you should be paying your full attention to it while the story is being told to you. If a game has multiple endings or choices that change the story I wonder which path was the real story and…