Author: Mark

  • Thoughts on In game purchases

    In app/game purchases (IAP) are here to stay because it’s popular and developers get more money out it. So why wouldn’t you want to do it? Well, there’s ethics. I don’t think IAPs are a bad thing but I believe there’s a good and a bad way of implementing them. If you can live with…

  • Unity to Windows 8 Phone store checklist

    Unity to Windows 8 Phone store checklist

    Now that Error Hunter’s out on the Windows 8 store, here’s a little checklist for what’s required. 1) In Unity, go to File/Build Settings/Windows Phone 8 Player Settings and put in the Company Name, Product Name and default Icon. This is the obvious part (though for some reason once you uploaded an icon image it…

  • Unity’s screen point, viewport point and world point

    Unity’s screen point, viewport point and world point

     While developing Error Hunter in Unity, I found out there were 3 ways to display a point on screen: [clear]Screen point: The points are the pixel values. You can use Screen.width and Screen.height to get the full screen dimensions. Neat. [clear] View Point: Here the screen width and screen height are always 1, and everything…

  • Demon Spirit sketches

    Demon Spirit sketches

    Even though the Demon Spirit is the earliest demon to appear in Eternal Pain, he was the latest to be added. He was put in due to feedback that it took way too long for a demon to show up when you first started playing and this was true. The other demons were all standing…

  • Game options are almost always a good thing

     Game options allow players to tweak the game to their preference. With a wider audience of players these days especially on mobile, it’s even more important to give players more options. Game options are good because: They can be turned off If a player doesn’t like a game option that’s ok; they can turn it…

  • Why you should continue updating your Indie games after it’s out

    So, you spend months/years making a game, you finally get it done, release it, awesome! Now you can finally move on to something else right? ….right? I believe all developers especially indie’s should keep working on their games after release: There will be bugs You have a bunch of beta testers, but it can’t compared…

  • Why you should make your Indie game public early on

    One of the mistakes while making Eternal Pain was working in secrecy for the most part and only making it public closer to release. As others have stated, you should do what you can to tell people about it as soon as possible like tweeting, blogging etc   But… I know, because I was the…

  • What is an Independent Game?

    Chris Dahlen who appears in Indie Game the Movie defines an indie game as: “any game that a small team or individual creator worked on to their own vision” which is a pretty good definition. It can be confusing classifying what is indie and what isn’t because there are some grey areas. Let’s explore: Indie…

  • Thoughts about EB Expo 2013

    Thoughts about EB Expo 2013

    This year I went to EB Expo 2013. It was my first time going to a gaming expo. Not only that, I also had a booth there showing off my first iOS game Eternal Pain. I had a shared booth with Invertmouse and so glad to have a friend along for the ride. I doubt…

  • iOS Certificates, Identifiers & Profiles

    What a pain. Setting these up is necessary to run your app on devices but every time I do it I find myself raging. Here are some notes that I hope will ease the pain. 1) Go to https://developer.apple.com/membercenter/ to set up most of the stuff. 2) Make new profiles and certificates every time you…