Author: Mark
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Kards Week 90 Progress
Updated the background again. Compared to last week, the day/night areas no longer extended forever into the edge. I thought it looked weird since there would be extra space on the sides that you can’t actually fill (because of the 5 card limit). This looks even worse on something like an iPhone 6 that’s even…
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Kards Week 89 Progress
Updated the background. It’s changed from last week in that the player’s sides are separated by colour. Also the 2 ‘lines’ are added in using a day/night theme. At the moment they’re called frontline and backline but maybe it would be easier to understand the concepts by calling them something like day and night areas.…
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Kards Week 88 Progress
Screenshot shows the beginning of the UI design. The buttons are simple. The 3 key elements are the background, the cards and the UI elements. I want to make these 3 things clear. Because the cards are white I don’t want the other 2 to be white as well. I want the UI text to…
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Kards Week 87 Progress
Updated the text description so that red symbols now display in red. This makes it easier to read. Now it may not seem like this would create any bugs… but it did. It should be fixed now though. Also fixed an issue with too much text on a card causing it to jump out of…
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Kards Week 86 Progress
Spells now have the same mechanic as the creature abilities. If it’s effect tries to exceed the card limit, the new card will get destroyed or nothing will happen. In some cases the spell can’t be played. The screenshot shows an example of a spell that is supposed to take control of an enemy creature.…
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Kards Week 85 Progress
All other creatures that move creatures to your side will now destroy the creature instead if the 5 card limit is already reached. The screenshot shows another example where the highlighted card usually controls a creature but in this case it goes to the graveyard. There were some that moved a creatures from the graveyard…
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Kards Week 84 Progress
While the physical card game doesn’t have a creature limit, because there’s such a limited amount of space on screen and I don’t want to do scroll bars, I made a 5 creature limit per player and 10 card hand limit for the digital version. The problem is there are abilities that move creatures to…
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Kards Week 83 Progress
All spell requirements are done. The screenshot shows another example. This spell revives a creature in the graveyard but since there are none, the spell is not playable yet. Also fixed a few bugs with the spells while testing. What’s next: back to testing.
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Kards Week 82 Progress
Started work on spell requirements. Each spell has requirements and if they aren’t met, the spell is not playable. In the screenshot the card highlighted has the effect of destroying all of a certain type of the opponent’s creatures. Since they have no creatures at the moment, the middle play spell card button is disabled.…
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Kards Week 81 Progress
The deselection functionality from last week has been further tested. It now works for when the card is moved back to the deck and also works when it’s moves to the other player’s control. The borders are now also removed as shown in the screenshot where both players had the middle face down card selected…