Author: Mark

  • Kards Week 80 Progress

    Now, if a card that was selected to check it’s info is destroyed in battle, the card will be deselected (as shown in the screenshot). More testing will be required for other situations that a card changes but for now it works in this situation. Also removed an unnatural pause during the battle sequence. What’s…

  • Kards Week 79 Progress

    Fixed an issue where playing a certain card in a certain way caused the game to crash. It was a special card so hopefully it’s a on off. The screenshot shows a work in progress fix where the game doesn’t crash but the card doesn’t move. What’s next: more testing

  • Kards Week 78 Progress

    Fixed an issue where playing a card caused the icons to go out of wack that’s shown in the bottom left of the screenshot. Also fixed a bug where a certain section of the button was not clickable as shown in the green area. It turns out one of the layers of the card was…

  • Kards Week 77 Progress

    Moved the text up from last week so all the text is visible now. It covers the cards in the middle a bit, but I don’t think it’s a huge issue. There are also icons on the cards showing what type they are. What’s next: back to testing

  • Kards Week 76 Progress

    The screenshot shows a card that has an ability when destroyed. The red card on the right negates any abilities that it battles with. So when the 2 fight, the card’s on death ability will not work now. Also fixed a major bug where a flip ability was triggered even when the card didn’t flip.…

  • Kards Week 75 Progress

    During play testing there was a certain card that I buffed. Originally it would shuffle all cards to the deck that shared the same species. It now also affects cards with the same powers. It is now coded in as seen in the screenshot. What’s next: an important feature of the game that I haven’t…

  • Kards Week 74 Progress

    As shown in the screenshot, large versions of attacking and defending cards are now shown. It shows all details like the power, name and description. What’s next: back to play testing and bug testing. Adding some other bells and whistles would be nice too.

  • Kards Week 73 Progress

    Images have been exported and as can be seen in the screenshot put in the game. There are 2 more places to insert the art though. What’s next: Add the graphics in the other spots, and add the text too.

  • Kards Week 72 Progress

    This week I looked at each card art a couple times and made adjustments. Some were just smoothing out lines. Others had tweaks like making certain aspects more prominent or changing a prop. The screenshot shows the 2 cards that had the most changes, close to a redesign. For a comparison of what they were…

  • Kards Week 71 Progress

    Play tested the new mechanic from last week. I think it’s good so I’ll leave it for now. I reworded the text on the card to cater to a scenario I didn’t think of at the time. I also updated the help cards (in the screenshot) so that it’s easier to read and cleaned up…