Author: Mark
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Kards Week 41 Progress
From last week, face down cards that are targeted will now be flipped face up like the red 10 in the screenshot. Cards can now be played face down (eg. the card in front of the red 10). Also the the info box is now longer and not as tall. At the moment, the front…
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Kards Week 40 Progress
Cards battling was coded done this week. The screenshot above is the end result of a battle; the card with the lower number loses and gets cast aside. From last week, target button positions are now in the right place and attacking and targeting buttons work for both players. What’s next: figuring out how to…
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Kards Week 39 Progress
The screenshot above is after pressing the attack button from last week. It disappears and the target icons on the other side show up. There’s some things that need to be fixed like the position of the target buttons and that it currently only works for 1 player. What’s next: fixing these issues and making…
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Kards Week 38 Progress
A bunch of icons are in, although only one is shown in the screenshot. The others will probably be shown in a later screenshot. The icon shown is the attack icon, which doesn’t do anything at the moment. For now, it’s hidden at the beginning and then appears when a card is played a certain…
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Kards Week 37 Progress
Now when your hand is shown and you draw a card, the drawn card will be shown as well (after it goes into your hand). The ‘play a card’ buttons now properly get disabled depending on the card type (though the middle button still doesn’t work properly). What’s next, getting the cards to battle each…
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Kards Week 36 Progress
The ‘play a card’ buttons will now be disabled if you have already played one. This is indicated by the grey borders in the image. In the screenshot, it is currently the top player’s turn (indicated by the ‘end turn’ button in the top left) so the bottom player can’t play their cards. This also…
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Kards Week 35 Progress
This week, some cards have been tweaked, though I’m still thinking about a few cards that could use some reworking. Self playtesting was done in general they felt pretty good. Coding wise, the above screenshot shows a minor difference from last week. A card is now highlighted after playing a card, which is the expected…
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Kards Week 34 Progress
This week, I did a bunch of self testing, reworked a few cards and made some more drastic rule changes. It again followed the rule from last week about restrictions making it easier to understand and flow better. This time it was about being to play a card anytime during your turn but you were…
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Kards Week 33 Progress
Another week of no code. Above is another clean drawing that was missing from Week 19 called ‘Quake Strike’. There were some important elements of the game that I wanted to try and fix instead. The main one was cards called ‘spells’. Originally, you could play these cards almost at any time. I thought it…
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Kards Week 32 Progress
Well, I didn’t do any coding this week. I spent it thinking about the card wording and re-looking at the rules. I still haven’t looked at all the feedback from the last play test. I was trying to reword some card effects so that they would cause less confusion in some situations. The problem is…